From Loudness (CALM) Compliance to normalizing files for playout, automated audio processing will save you time and money.
Engine solves many audio processing requirements for content preparation, distribution, and delivery. Automate repetitive tasks with Engine – let people be creative again!
Engine is a file-based, flexible and scalable audio server, used for achieving medium to high levels of processing in an automated environment, or for providing cost effective flexibility in large post production facilities.
Engines saves you time and money by automating repetitive tasks commonly done in an edit suite: Loudness Processing, Dolby E transcoding, Stream Processing, File Wrapping, Audio Channel Add / Remove, Language Tagging, Pitch Correction, and almost any type of non-creative audio processing you can think of.
What does Engine do?
Engine is a software product that processes audio channels within media files, using any combination of the functions listed below.
- Loudness Compliance
- Channel Mapping and Muting
- Dolby E Encoding and Decoding
- Dolby E Guardband Correction
- Stereo to 5.1 Upmix
- 5.1 to stereo downmix, and stereo to mono downmix
- Audio extraction to WAV
- Audio insertion from AIFF/WAV
- Advanced analysis and XML reporting
- Audio Descriptor (Commentary) insertion using a control track
- Increase/decrease the number of audio channels
- Audio pitch or duration adjustment
- Change the stream structure of MXF or QT/MOV files
- Insert language or channel layout metadata
What file formats does Engine support?
- MXF (OP1A)
- MOV (Quicktime)
Watch this four minute video for an overview.